Tundra - Found in cold climates in the northern/southern regions of the map.
Not as common as grassland and plains, it usually forms expanses which are surrounded by plains or grassland.
Desert - Usually found in tropical climates.
Grassland - Found mostly in tropical and equatorial climates in the middle of the map.
This is maybe the most widespread terrain type.
Plains - Found in temperate, subtropical, and (with lesser frequency) tropical climates.
The five base terrain types can all be allocated to certain geographical regions of the map: In conceptual terms base terrain denotes the climate type of the tile, and comes with pre-determined qualities and yields. Most tiles may also be subjected to civilization's touch via special facilities, called tile improvements.īy this we define the basic soil type of the tile. Rivers are now surrounded by Floodplains when enough lowland tiles are close to each other.Īs in previous titles, all terrain in the game consists of a combination of three elements: base terrain, terrain features and resources. Gathering Storm makes another step forward: mountain chains are now often found at tectonic faults, where two continents join and it is also there where the new Volcanoes are found, showing earth's tectonic activity with their eruptions. For example, Mountains are often surrounded by Hills, or Hills often form massive clusters mimicking highlands. Map generation in Civilization VI is ever closer to real life. So, for these to remain possible, on every map there is need for different continents, even if the land was created as a single, continuous landmass. The reason for this is because some gameplay effects involve different continents. On the other hand, it is possible for an island to belong to a nearby continent, even being fully separated by water. This means that it is possible to see two land tiles next to each other which belong to different continents. As per game rules, when each map is initially formed, even if it joins all land into a single continuous landmass, the engine will still separate it logically into several continents. In Civilization VI all landmass is separated into continents, but continents are not necessarily always separated by water.